For centuries following the Doomsday event, the last remnants of humanity clung to life in a lone bunker deep beneath the surface of the Earth.
With time, the atmosphere became less toxic, and Settlers began to inhabit the vast and unforgiving Wasteland.
This prosperous new Renaissance of interconnected Settlements grew, stretching the limited resources of the still-damaged Earth.
It was only a matter of time until civilisation collapsed...
Doomsday: Settlers of the Wasteland is a fully on-chain game, built with scarcity, and boom-bust cycles at its core. Settlements must be mined during the Renaissance, and then compete to survive Disasters the Dark Age to win an ETH prize pot.
Every Settlement is an ERC-721 compliant NFT on the Ethereum blockchain. Settlements are located on the Wasteland Map, and each has a unique artwork generated from the tokens hash, and is named after an ancient person or place. Settlements must be minted by mining during the Renaissance, and then reinforced during the Dark Age in order to survive. The mint cost is dynamic, and is based on the current supply of Settlements, as all Settlements earn ETH when a new Settlement is minted. This ETH can only be claimed by Abandoning the settlement (burning the token) and removing it from the game.
Graph of Mint Cost vs Supply
Note: It is recommended to use the "Fast" setting when submitting a Settle transaction in order to avoid failing transactions. Do not submit multiple transactions as they will only cause each other to fail. To maximise your chances of Settling successfully, just submit a single transaction quickly, with "Fast" settings.
Check out the [ settings ] button on the miner for additional settings that can help with mining, including enabling an alarm which will alert you when the miner finds a Location.
Doomsday: Settlers of the Wasteland uses Proof of Work mining for creating new tokens. It creates natural token scarcity without \ congesting the Ethereum network.
The mining process is used to find a Location where a Settlement can be founded. When a Settlement is founded its properties are generated using the output of the mining process called a hash – this means that every Settlement is visually unique, with some properties being more rare according to an improved scarcity model. The Settlement's Primary Industry, which determines how quickly it earns ETH, is also derived from the hash.
Mining can be done using only your browser. The Miner will look for a Location for a new Settlement, and when it finds one, you will be able to submit a transaction to Found your new Settlement.
Players can mint up to 20 Settlements at once when a Location is found. You can choose how many Settlements you want to mint in [ settings ]. This number can be changed while mining, or after a Location is found.
The mining algorithm includes your wallet address in its calculations, meaning any location that it finds is unique to your wallet, and can not be front-run by another player.
For more information on how it works, read the Whitepaper.
The new Renaissance civilisation requires constant growth in order to sustain itself. Without this constant growth, society will collapse, and enter a Dark Age.
During the Renaissance, a timer counts down until the collapse. Every time a new Settlement is founded the timer is extended, but the more Settlements that exist, the shorter the extension.
At the same time, due to the increasing mining difficulty, the average time to mine a new Settlement increases. This narrowing window means the number of people competing to mint Settlements must increase or civilisation will collapse.
Graph of Avg. Mining Time, Collapse Time & Miners Required to Prevent Collapse vs Supply
During the Dark Age, Disasters will occur every 75 blocks (approx. 15 mins). The location and radius of these Disasters is determined on-chain, using rolling, retroactive blockhashes as a source of randomness. Disasters that hit Settlements can be confirmed by anybody, and 0.008 ETH or 0.01 ETH is set aside to pay anyone who confirms a Disaster, depending whether the Settlement is destroyed. If a Settlement is vulnerable (inside the Disaster radius on the Wasteland map), a "Confirm Disaster" button will be visible on it's Settlement info page, and on the game's action bar.
Any Settlement that has a Disaster pending confirmation can not be sold, Abandoned or Reinforced.
Note: Settlement locations and Disasters are both derived from their respective hashes, calculated and stored on-chain.
The final surviving Settlement at the end of a Dark Age will win an ETH prize pot, from both mint fees and reinforcement fees.
Any surviving Settlement can be reinforced by its owner. There are four types of Reinforcement, each protects against one type of Disaster.
Water protects against Drought.
Food protects against Famine.
Medical supplies protect against Plague.
Settlement Defences protect against Raider attacks.
Each time a Settlement receives extra reinforcements, it can survive an extra Disaster of the associated type, but reinforcement costs double each time for any given type for any given Settlement.
Graph of Reinforcement Cost vs Level
Any surviving Settlement can be Abandoned by its owner. The Settlement will be destroyed, and the owner will receive the ETH it earned during the Renaissance, and a portion of the Prize Pool if it is the Dark Age. As more Settlements are destroyed, this should raise the floor price for those that remain, as they're essentially backed by a fraction of the prize pool.
Anybody can earn ETH during the Dark Age by confirming Disasters that have affected Settlements. 0.008 ETH is paid for Disasters that deplete supplies. 0.01 ETH is paid for Disasters that destroy Settlements.
For the first 20 blocks (approx. 4 mins), only the owner of a vulnerable Settlement can confirm its Disaster.
For the next 20 blocks, the game creators have priority. This was added in response to the confirmation process being heavily controlled by bots. A portion of excess ETH collected by creators will be added back into the prize pool, increase Abandon rewards and the final prize.
For the next 20 blocks, anyone who owns a Settlement can confirm a Disaster.
In the final 15 blocks, everyone can confirm Disasters.
Beginning in Season 3, players have the ability to create and join Alliances. Each Alliance has its own contract, and site. You can view and create Alliances at the Doomsday Diplomacy Hub.
The majority of mint and Reinforcement costs are distributed to Settlements and the prize pot.
85% to Settlements and Prize Pot
15% to Creator
+0.01 ETH for Disaster Confirmer
85% to Prize Pot
15% to Creator
+0.008 ETH for Disaster Confirmer
Settlers of the Wasteland was created by Future of Finance Gaming (FFG).
Developed by FFG.